

Keep in mind, this isn't because they don't have enough servers, it's because Trion failed to implement a system to stop people from AFK'ing in the character screen, and the useless labor system. The labor system encourages people sit in the game Well this game not only has a pay to win stamp on it, it's also now being called "Queage" instead. Well this game not only has a pay to win stamp on it, it's also now being called "Queage" instead. You are thrown out into the world to do farming, crafting, or grinding. There is no questing after around level 30. Class viability is a minor issue, since you'll be farmed in PvP starting around 30 by level 50's. None of the NPC voiceacting is in English, so I hope you're Korean. Since this is a KR/RU port to EN/EU, there are already hacks right after release to include instant teleporting for trade runs. Additional issues exist throughout the game. So, F2P players were able to buy land illegally, P2P players lost their land, and everything reeks of incompetence on part of the developers. "Patron" status is a major issue, where it was given and taken away from random players, to include F2P players. Patrons who paid their monthly subscription have not received Patron status in-game, but are still billed for it. A large portion of players who are founders have yet received their founder items. The accounts system is broken to the point of which people who have paid for a service have still not received their service. Land is a finite item on a server, of which is more valuable than gold. The queues have caused people to lose their houses, their land, and their farms due to not being able to log in to pay their taxes. The headstart that they promised was a few-day event which had these queues, of which it was a varied outcome of 100% of the server's land being taken, some people getting 0 hours of play time due to no fault of their own, and others not even able to log in due to the poor accounts system. P2P players get priority, but still need to wait 30 minutes to a few hours to get in, again with random disconnects mixed in there. F2P players are waiting 12-24 hours to get in to play, with it sometimes resetting their spot in queue from random disconnects. People AFKing on the server are taking up server slots. Others chain-disconnect for no reason, even while in queue to get into the game (there's no saving your spot in line.) If you do get disconnected, there is sometimes a 10-minute grace period to get back in, to include load times. Some players get kicked because their character's name looks suspicious. Some players are permanently banned from chat and get instantly kicked upon login for doing things like guild recruiting in previous sessions. The server instabilities can range wildly depending on your case. LP is gained by playing over time (P2P can generate some while offline) and makes people try to find ways to idle but not get kicked, further filling up the server. Crafting and everything else requires "Labor Points" AKA LP. They will sit there to either uproot (destroy) your crops or to steal them right after the timer shows when they're done growing. This may come as a challenge to find secret locations, but players scour the far reaches of the world and atop the mountains outside of the map. The common staples for crafting (such as wood and cloth) cannot be planted in the F2P's public farms, so you are forced to create farms out in the world. This may come as a While this is offered as a "free-to-play" game, the crafting/gathering system is broken at its core, the servers are unstable, the queues are horrendous, and their accounts and services are essentially inactive. While this is offered as a "free-to-play" game, the crafting/gathering system is broken at its core, the servers are unstable, the queues are horrendous, and their accounts and services are essentially inactive.
